Luke Frohling

Writer / Game Developer / Educator / Actor

Author name: Luke Frohling

Hand Tracking

I’m still trying to get this working – I’m back on the ex-SAE tutorial and I’m trying the earlier version of Unity that we discussed when I was a student. Seems Quest 2 & Nvidia & laptops have known issues and fixes – https://old.reddit.com/r/OculusQuest/comments/erksrf/oculus_link_troubleshooting_guide_for_nvidia/ I’m using all three of them 🙂 Looks like it’s broken …

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Next steps

Get more of a portfolio (put up some stuff quick that show me being able to produce for a bunch of different platforms using a bunch of different tools). Easiest would be a VR experience though I still want my main VR title to be a hand physics based one. The room experience is a …

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Pipe Cleaner

Concept: Clear drain pipes while avoiding deadly animals Game Play: top down, 2D, WASD/arrow controls with firing element (space), one level, each pickup has 10 drain cleaner pickups and drains require 20 hits to clear (total of 80 direct hits), animals destroy drain cleaners on contact, player is killed (ie. game is over) when touching …

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My Own Game

This is isn’t a tutorial any more! It definitely my own game. I can’t believe I wasted so many hours stressing and worrying about how I could link the text to the code. Running it over and over in my head. When all I had to do was to take ACTION! Simply by making the …

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Tutorial

OK, I have the basics down- now the polishing. There are a number of things I’m proud about. I’m bringing this puppy home. From conceptualisation (my idea and development with code that I’m learning and adapting (but not using directly) from a tutorial. I’m growing my skills in programming (again) and I feel these skills …

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Tutorial

Amazing what a few extra hours of sleep can do. I worked out why it wasn’t working. I don’t need to be a coding genius it just has to work and in this case I simple script out to different objects (which I fixed and now collisions work easier) and by detecting z coordinates it’ll …

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