Luke Frohling

Writer / Game Developer / Educator / Actor

VR Development

Hand Tracking

Tales from the battlefield continued. I’ll try this one (https://alpercanberk.medium.com/how-to-make-a-unity-app-for-oculus-quest-2-part-1-project-setup-325e6b444575) HandTracking2022-00 using Unity 2020.3.13f1. Unfortunately it also doesnt work out of the box. FINALLY! Something worked! With the additional step” Sure occlusion is a problem (ie. my hand overlaying in game) as it wipes out both hands from my view but its a start 🙂 …

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Hand Tracking

I’m still trying to get this working – I’m back on the ex-SAE tutorial and I’m trying the earlier version of Unity that we discussed when I was a student. Seems Quest 2 & Nvidia & laptops have known issues and fixes – https://old.reddit.com/r/OculusQuest/comments/erksrf/oculus_link_troubleshooting_guide_for_nvidia/ I’m using all three of them 🙂 Looks like it’s broken …

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Pipe Cleaner

Concept: Clear drain pipes while avoiding deadly animals Game Play: top down, 2D, WASD/arrow controls with firing element (space), one level, each pickup has 10 drain cleaner pickups and drains require 20 hits to clear (total of 80 direct hits), animals destroy drain cleaners on contact, player is killed (ie. game is over) when touching …

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My Own Game

This is isn’t a tutorial any more! It definitely my own game. I can’t believe I wasted so many hours stressing and worrying about how I could link the text to the code. Running it over and over in my head. When all I had to do was to take ACTION! Simply by making the …

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